projection | iii | visual

part iii of my project dealing with projection in lighting context

installation using projection mapping
Abstracting natural light situations
installation to demonstrate the functionality and aesthetics of the ceiling & lighting modules designed in the previous stage
video --> edge detection --> 2d polygons --> hatching algorithm --> 3d projection mapping

realised in processing using toxiclibs (mainly for vector operations) and v3ga's blob detection library (for detecting edges)
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